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- Viceroy: square improvements
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- Settlements (increasing size):
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- Outpost(?)
- Trading Post => allows fur trade
- Village (Settlement?) => allows farming
- Town => allows 2nd level improvements
- City
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- Port (possibly just an anchor icon in the sea space adjacent to
- a town space => theoretically, any settlement could function
- as a port).
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- Rural Stuff:
- Agricultural Base terrain
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- Tobacco plantation temperate grassland
- Sugar plantation (cane) tropical coast/grassland
- Cotton plantation (from 18th/19th cent.) temperate grassland
- Spice plantation (east indies only) tropical coast/grassland
- Rubber plantation (not sure if will include) monsoon forest
- Tea plantation (eastern map)
- Opium plantation (eastern map)
- Silk growing (China only => native only?) (?forested?)
- Rice paddies (available on all maps) wetlands
- Maize (corn) fields (Indians can have these too) grassland
- Wheat (or generic grain) fields prairie
- Cattle ranch prairie
- Dairy farm prairie
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- Fur trappers any forest
- Logging any forest
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- Sea spaces:
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- Fishing boats
- Whaling boats
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- General Military:
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- Stockade (natives must attack these first)
- Fort
- Coastal Fortress(prob. a variation on the port or its town)
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- 2nd level improvements:
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- Mill (allows food export)
- Sugar Refinery (brown => white sugar, more valuable)
- Lumber Mill (allows lumber export; allows shipyard improvement)
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- Mountain Stuff:
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- Gold mines
- Silver mines
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- Think about:
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- Road overlays
- Bridges over rivers
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